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Chief architect wood flooring library
Chief architect wood flooring library




chief architect wood flooring library chief architect wood flooring library

Using the program and files is completely voluntary. Chief Architect will not be able to offer any support for the Substance software products or files. Ĭhief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs.

chief architect wood flooring library

Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to.

chief architect wood flooring library

(Dustin Cruz Edit: Some of these file are downloading with timestamps added to the front of the filename, they still work fine. example: 1888175955_WoodBuilderBeta.sbsar, we're looking into it!) To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect: Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with. Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.įirst of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here. without needing to be an expert of the full-fledged program. Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program. Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. Our Content Development Team has been churning out new PBR friendly materials over the past few releases.






Chief architect wood flooring library